Immersion and Alienation

On Thomas’ recommendation, I went and saw The Bourne Ultimatum last night. I now understand there’s been a lot of discussion of it online, with David Bordwell providing a great analysis of especially its “run-and-gun” visual style, as well as commenting further on the claim made by some that it is particularly innovative in this respect.
I agree fully with his analysis, though I still found the action entertaining, and not particularly confusing, to watch. But, since the avowed objective is apparently to create an immersive experience, I find it exceedingly puzzling that such jarring and alienating plot holes as not explaining how Bourne gets into his adversary, the CIA Boss,’ by all appearances highly secured and guarded office to steal his documents, are given free pass. In a movie so concerned with showing us the masterful, two-steps-ahead movements of the protagonist, this kind of thing is close to unforgivable. No amount of “immersive” bouncy handhelds, telephoto close-ups, rapid cutting, swishpans or pounding scoring can conceal such storytelling blunders.




Tom Spurgeon has 

David Kunzle deserves a large part of the credit for debunking the myth of the Yellow Kid as the point of origin, and bringing the history of modern comics before Hogan’s Alley to light in a fledgling academic field, dominated for years by collective denial. A substantial part of that effort has been the reintroduction of Swiss comics pioneer Rodolphe Töpffer (1799-1846) to comics afficionados, initially in a couple of important articles, one on Töpffer’s strip M. Cryptogame in the journal Genava (no. 32, 1984) and another on the reception of his work by Goethe in the Journal of the Warburg and Cortauld Institute (vol. 48, 1985), and subsequently in a comprehensive chapter of his grand History of the Comic Strip vol. 2: The Nineteenth Century (1990). To have him return to Töpffer again, and finally see him publish a complete edition of the master’s strips, 

